The lovely crew of Don’t Forget Your Towel have just published the second part of their Wildsea adventure, tracking the ruin-delving exploits of the Star-Serpent crew as they balance a search for salvage with helping their fellow wildsailors. The first part is here too, just in case you missed it.
There’s a lot I could say about this podcast, both in terms of the amazing time I had recording it with them and how pleased I am with the final result. Listening to the raw audio files was a treat, but hearing the final versions of these with their backing tracks, sound effects and diligent cutting of off-topic nonsense is an absolute joy!
But I think what I appreciate most was the transformative nature of their work. The time they dedicated to making sure we could showcase each part of the quickstart system, the movement from scenes to montages to journeys, the willingness to throw themselves against serious obstacles and to take time thinking their way through options. They played great characters with excellent rapport, and turned what could have been a simple playtest session into a story.
It took just under five hours to fully fund the essential physical copy of the Wildsea, and in the five days since we’ve reached just over 350% of our funding goal, with more than a thousand backers. It probably doesn’t need to be said, but we’re definitely going to say it anyway – we’re incredibly excited, thrilled and honoured that so many of you have thrown your support and belief into the Wildsea. Thank you all, so very much.
We’ve made an update on the kickstarter talking about our plans for the future in more detail, but I’ll reiterate them here – we’re going to add a few more interesting pieces of content (one of which was funded this morning), but nothing huge and time-consuming. We want the Wildsea to get to you on time and in full.
The Quickstart: Soon to be Expanded
We’ve had a massive amount of feedback on the Free Wildsea Quickstart, and it’s pretty clear that we wouldn’t have achieved the level of funding we have so far if we’d been more secretive with our plans, art and materials. To keep up the theme of openness we’ll be releasing a new, expanded version of the Quickstart at the end of the Kickstarter backing period in celebration, a pdf sturdy enough for you to take a crew through an entire campaign atop the rustling waves.
This new Quickstart will be made available to Kickstarter backers, but also to members of the Discord – there are individuals out there who, though they can’t support us monetarily, have played games, spread the word and participated in making our little community a bright and vibrant place.
If you want access to the Quickstart update when it releases but can’t afford to back the project, Discord is the way to go.
My Thanks: Boundless
Really, we couldn’t have done this without you. Whether you’ve backed or not, played or not, ever said a word to any of us or even just skimmed this over a cup of coffee, thank you. I’ll close this out now and get back to writing – a lot is already done, but we’re far from finished.
Look forward to good things. I am.
Additional Note: As I write this, England is crashing quickly toward another month-long quarantine. We’re lucky enough, and decentralized enough, that this doesn’t have much of an effect on the production of the Wildsea, but it’s definitely a stark reminder that outside forces can change your circumstances extremely quickly.
I am incredibly happy to reveal that the Wildsea has been picked up by Mythopoeia for publishing! Some of their original works were part of the inspiration for the sea itself, so this really is something of a dream come true.
So to celebrate, here are three new links for you to follow!
The first, to the Kickstarter Page – perfect if you’d like to be updated on our progress.
The second, an invite to our Discord. People do love to throw their worldbuilding theories out there, and we try to run a game for new players everey day if we can.
+ An additional post, the rough-and-ready Corsair + A dash of shipbuilding, enough to create a unique ship of your very own + More beasts and hazards to throw your crews against, including Jawthorn seeds, Tzelicrae Skin-Thieves and the dread Leviathan Squirrel + And a slice of The Foxloft, a pre-made area of the sea with its own factions and story prompts!
At the beginning of the year I posted here that 2020 was going to be the ‘year of the Wildsea’, and for a while there things weren’t looking so good. But, I can safely say, today has been a good day.
Something new for me, but that I really enjoyed – an interview with Mildra the Monk about the released text of the Wildsea for his youtube channel. You can find Mildra on twitter @MildraTheMonk, and below you’ll find the video itself!
My life has been a whirlwind of playtesting, editing and incorporating feedback over the last few months, and the world of the Wildsea is finally starting to come together. To celebrate, here’s a new thing for eveyone – the updated free playtest guide, a condensed set of rules with enough content to run a one-shot or a small story lasting several sessions. It doesn’t contain everything I’ve been workin on, but hopefully just enough to give a firm feeling for both the mechanics of the Wild Words engine and the setting of the Rustling Waves.
This is the biggest step forward I’ve taken in a while, and it’s a hell of a scary one. That said, I’d also like to thank the artists, playtesters, idea-mongers and friendly editors that have helped out this year.