I am incredibly happy to reveal that the Wildsea has been picked up by Mythopoeia for publishing! Some of their original works were part of the inspiration for the sea itself, so this really is something of a dream come true.
So to celebrate, here are three new links for you to follow!
The first, to the Kickstarter Page – perfect if you’d like to be updated on our progress.
The second, an invite to our Discord. People do love to throw their worldbuilding theories out there, and we try to run a game for new players everey day if we can.
And the third, to an Updated Playtest that includes…
+ An additional post, the rough-and-ready Corsair
+ A dash of shipbuilding, enough to create a unique ship of your very own
+ More beasts and hazards to throw your crews against, including Jawthorn seeds, Tzelicrae Skin-Thieves and the dread Leviathan Squirrel
+ And a slice of The Foxloft, a pre-made area of the sea with its own factions and story prompts!
At the beginning of the year I posted here that 2020 was going to be the ‘year of the Wildsea’, and for a while there things weren’t looking so good. But, I can safely say, today has been a good day.
Thank you, everybody. Enjoy the waves.
Here’s a quick link to the microguide, a three-page primer on the basics of the setting, core rules and character sheet (with some nice world-illustrating artwork at the sides). Still a work in progress, but it definitely helped people to have a reference document over the last few playtests.
So it took longer than I’d hoped, but a massive thanks to the RPGCreation community for helping me get a few public playtests off the ground.
And they have been… a time.
The Good: Playtesting revealed flaws and oddities of the various Wildsea systems almost immediately. All of them fixable, luckily, but some of them still needing fine-tuning.
The characters that people have come up with have been fantastic. It was a gamble not putting pre-gens into the playtest materials, but it paid dividends.
Watching the people add lore and history to the world as games progressed has been fascinating, and has made me far more secure in my own worldbuilding.
I got to be a player in my own system. A truly surreal experience, and one I’ve been looking forward to for years.
The Bad: Absolutely nothing, other than some sleepless nights filled with worry and several dreams about mechanical implementation.
Playtesting has been a thoroughly enjoyable experience so far, and many thanks to all of the internet strangers who have stepped up and adventured in the world of the Wildsea!